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I am not admin of this game. I am one of the players.
Kindly leave your comments, questions or ideas to TheMobsterGame.com or in this blog.

Homepage 3

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Let’s proceed to the left side of homepage.



















1. Home
> Home page


2. Message Boards








> General Message Board - to communicate with other player
> Recruiting Board - if you’re newbie, you can state that you want to join any cartel

3. My Messages








> Inbox
> Sent Items
> Attacks - list of inbound/outbound attacks that you have made/received
> Invites - invitation to join any cartel
> If another player is sending you private messages that are offensive to you in any way, admin have 
   an Ignore feature built into the game to take care of this
- simply go to the offending players profile, mouse over the "Actions" tab and click on "Ignore".


4. My Cartel















> Join a cartel since you won't be able to survive by yourself. Otherwise start your own and seek 
   alliances.
> A cartel is a group of people who believe in the same thing, have the same ideas or just trust each 
   other.
- Currently, 12 mobsters per cartel are allowed.
> To invite players to your cartel, go to that players profile, mouse over the cartel button in the options 
   bar at the top of their profile page and click on "invite".
> When you receive an invite from another player, you can decide whether want to join his/her cartel or 
   not.
> Click on "my messages", then click on "invites" in the options bar. You will see all open invites 
   listed for you to accept or reject.

*Cartel Relationships*

> If you choose to have an alliance with another cartel just go to that cartels page and in the 
   "Cartel Relationship" dropdown, choose "Ally" and that will take away the ability for any of your 
   cartel members to attack that cartel.
> The allied cartel must also make your cartel an ally to keep their members from attacking yours.
> If you have a beef with another cartel, just place them as an enemy cartel by clicking on "Enemy" 
   and when any of your cartel members look through the attack list, they will find these cartel 
   members under the enemy link.

 






















- this is my cartel page


5. My Profile
















> You can edit your profile.
> If your player name or cartel name have any racist comments in it then you will be asked to change it 
   or be banned and told why. 
> Though this is an 18 and over game, nudity is not allowed on profiles or family medias.
> Profiles or profile pics that get complaints will be dealt with accordingly.


6. Recruit























> After you have select who you want to recruit, enter the amount of turn you want to use
> Defensive units are your first line of defense. They protect you and your operatives, and are used to 
   attack other mobsters.
> Defensive Units attack, defend and steal considerably better the higher their happiness is.
> The defensive units that could be part of your crew are:

i. Assassins 
- Intelligent with stealth maneuverability. They are precision shooters with the Aguila sniper rifle. They 
  have the ability to carry two weapons so make sure to equip them properly to keep them happy.

ii. Hitmen 
- Intelligent with superb tactical skills. The ability to carry 2 weapons makes them very efficient killers. 
  They are not very good thieves so aren't very effective for theft attacks.

iii. Thugs 
- Smart, strong and offer good protection against attacks though not as efficient as Hitmen for killing. 
  They are mediocre thieves.

iv. BodyGuards 
- Not as intelligent and well mannered as Thugs but follow orders well and are very loyal. They are 
  very efficient thieves which make them extremely valuable for theft attacks.

> Operatives are the guys/gals that would work in your businesses and produce different kind of goods. 
   The operatives that could be part of your crew are:

i. Hustlers - collect protection money from local businesses and split it with you.

ii. Hookers - turn tricks in the local hotels and split their cash with you.

iii. Smugglers - sell coke on the street corners for you.

iv. Bootleggers - sell your whiskey to the local taverns.

> Divesting Units is meant to lower your networth in order to get into range of another player for 
   the purpose of attacking them.


7. Attack














- if you’re in Los Angeles, you only can attacks someone in this city and in your net worth range.
- if you want to attack someone in other cities, you have to travel. How to travel? I’ll explain later.

> When you feel strong and rich enough, you can attack other mobsters in your range. Be careful, 
   most gangsters won't let you attack them without revenge.

**RANGE**
You may only attack other mobsters who have a networth up to 4 times as high as your own or as low as 1/2 your networth. Mobsters not falling into this category will be considered "out of range".

*You may revenge attack any mobster that has attacked you regardless of networth for 24 hours after he/she hits you.*

Type of Attacks

i. Headquarter Attacks
- invade your enemies headquarter and whack his defensive unit. You can also steal money if you 
  killed enough of his defensives.

ii. Operative Attacks
- invade your enemies businesses and whack his operatives. His operatives could be toting weapons of 
  their own and may be willing to defend themselves.

iii. Drive-by Attacks
- this attack is sort of like a headquarter invasion, except the enemy has a harder time killing your 
  defensive units in the drive-by since they're driving in vehicles. The more cars you have, the more guys 
  you can carry on a drive-by attack.

iv. Jacking Car Attacks
- this attack allows you to sneek up on your rivals headquarters and steal his cars. The better 
  your defensives are at stealing, the more cars they will be able to steal without being caught. You will 
  need to own cars in order to use this attack feature.

v. Destroy Transports Attack
- use this attack to take out your opponents transports. Destroying his planes and ships will decrease 
  his networth and cause him to pay more to travel.

vi. Rob Warehouse Attacks 
- this attack involves stealing a mobsters drugs and alcohol from his storage warehouses. The better 
   your defensives are at stealing, the more resources they will be able to steal without being caught. 
  You will need to own cars in order to use haul away the stolen resources.

**Revenge Attacks**

> Any time you attack someone, that player has 24 hours to return the favor regardless of your 
   networth. Same applies to anyone attacking you.
> You have 24 hours to attack them back regardless of their networth.

8. Ranks










9. Hit Contracts
























> Partly, this is accomplished by not doing any crimes yourself, instead paying others to do so.
> You can pay anywhere from $100 - $1,000,000 per defensive and operative unit killed to make 
   the contract more attractive to potential killers.
> All money used for hiring assassins is kept in your very own escrow account until someone fulfills 
   the contract.
> Members of your cartel are not able to collect on contracts hired by you. They can still attack 
   the contracted player but will receive no contract money.
> When someone takes your contract, the money will move from your escrow account to their 
    bank account.
> If nobody completes your contracts, the money in escrow will be added to your actual worth at the end 
   of the round.

*Informants* At one point or another you may want to find out who hired hit contracts on you. For 250 turns, the informant in your city will give you a list of all the other mobsters who hired those hits.


10. Collect













- to earn money.
- for example, I can use 880 turns so my operatives (smugglers) will sell coke on the street corners.


11. Purchase


















- supplies.
- make sure you buy enough supplies for your defensive & operatives to make them happy.


















- weapons.
- equip defensive units with weapons to attack/defend from attacks & operatives.
- equip operatives with weapons to defend from attacks.


















- vehicles.
- purchase the vehicles to use in drive-by attacks.
- the more vehicles you have, the more guys you can carry on a drive-by attack.












- transports
- with enough transports to carry your defensive & operatives, you can travel to other cities without have
   to pay.


12. Produce











- use turns to produce speed, whiskey, heroin and coke.
- for example, I can use 700 turns to produce coke through smugglers.


13. Bank
























> Don't forget to protect part of your money in the bank or you can lose it if somebody attacks you.
> You can deposit 15% of your "on hand" cash which costs 15 turns.
> Money in the bank earns interest daily at midnight.
> Later, in order to add more money in the bank, you will have to withdraw all your money and then 
   deposit 15% of all the cash you've got.
> You can withdraw it when you need it at anytime for free.
> Although your money in the bank is relatively safe, there is always the chance that The Mobster 
   Game National Banks computers could be hacked by savvy mobsters breaking through their 
   security systems.
> A mobster lucky enough to break the banks security login could easily steal up to 10% of all the 
   banked money in whatever city they're located in.


14. Travel



















- for example, you live in LA & you want to travel to London, you need $485,069 to travel
- but you can simply travel if you have own transports. Free of charge.


15. Search








- to search mobsters or cartels


16. Who’s Online
























17. Buy, transfer or earn turns























> Turns are what you use to do everything. Recruiting, attacking, producing, collecting etc. all require 
   turns to work. You can purchase from 4000 up to 4 Million turns.
> Upgrades give you the ability to accrue turns at a higher rate than the standard 20 turns every 5 
   minutes. Anywhere from 40 turns up to 300 turns every 5 minutes.
> Transaction to purchase turns & upgrades is through Google Checkout.


18. TMG Casino











> Since the poker service is rented from pluginpoker.com and doesn't belong to TMG, there is no way 
   for admins to regulate it's use.
> Bets for turns are strictly forbidden by pluginpoker therefor any wagers made between players is at 
   their own risk.
> Do not come to the moderators or admins about someone not paying off a bet.


19. WTF? HELP!

















[Reference : themobstergame.com]

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