Let’s proceed to the left side of homepage.
1. Home
> Home page
2. Message Boards
> General Message Board - to communicate with other player
> Recruiting Board - if you’re newbie, you can state
that you want to join any cartel
> Inbox
> Sent Items
> Attacks - list of inbound/outbound attacks that you have
made/received
> Invites - invitation to join any cartel
> If another player is sending you private messages that are
offensive to you in any way, admin have
an Ignore feature built into the game
to take care of this
- simply go to the offending players profile, mouse over the
"Actions" tab and click on "Ignore".
4. My Cartel
> Join a cartel since you won't be able to survive by yourself.
Otherwise start your own and seek
alliances.
> A cartel is a group of people who believe in the same thing, have
the same ideas or just trust each
other.
- Currently, 12 mobsters per cartel are allowed.
> To invite players to your cartel, go to that players profile,
mouse over the cartel button in the options
bar at the top of their profile
page and click on "invite".
> When you receive an invite from another player, you can decide
whether want to join his/her cartel or
not.
> Click on "my messages", then click on
"invites" in the options bar. You will see all open invites
listed for you to accept or reject.
*Cartel Relationships*
> If you choose to have an alliance with another cartel just go to
that cartels page and in the
"Cartel Relationship" dropdown, choose
"Ally" and that will take away the ability for any of your
cartel
members to attack that cartel.
> The allied cartel must also make your cartel an ally to keep their
members from attacking yours.
> If you have a beef with another cartel, just place them as an
enemy cartel by clicking on "Enemy"
and when any of your cartel
members look through the attack list, they will find these cartel
members under the enemy link.
- this is my cartel page
5. My Profile
> You can edit your profile.
> If your player name or cartel name have any racist comments in it
then you will be asked to change it
or be banned and told why.
> Though this is an 18 and over game, nudity is not allowed on
profiles or family medias.
> Profiles or profile pics that get complaints will be dealt with
accordingly.
6. Recruit
> After you have select who you want to recruit,
enter the amount of turn you want to use
> Defensive units are your first line of defense. They protect you
and your operatives, and are used to
attack other mobsters.
> Defensive Units attack, defend and steal considerably better the
higher their happiness is.
> The defensive units that could be part of your crew are:
i. Assassins
- Intelligent with stealth maneuverability. They are
precision shooters with the Aguila sniper rifle. They
have the ability to carry
two weapons so make sure to equip them properly to keep them happy.
ii. Hitmen
- Intelligent with superb tactical skills. The ability to
carry 2 weapons makes them very efficient killers.
They are not very good
thieves so aren't very effective for theft attacks.
iii. Thugs
- Smart, strong and offer good protection against attacks
though not as efficient as Hitmen for killing.
They are mediocre thieves.
iv. BodyGuards
- Not as intelligent and well mannered as Thugs but
follow orders well and are very loyal. They are
very efficient thieves which
make them extremely valuable for theft attacks.
> Operatives are the guys/gals that would work in your businesses and
produce different kind of goods.
The operatives that could be part of
your crew are:
i. Hustlers - collect protection money from local businesses and split it with you.
ii. Hookers - turn tricks in the local hotels and split their cash with you.
iii. Smugglers - sell coke on the street corners for you.
iv. Bootleggers - sell your whiskey to the local taverns.
i. Hustlers - collect protection money from local businesses and split it with you.
ii. Hookers - turn tricks in the local hotels and split their cash with you.
iii. Smugglers - sell coke on the street corners for you.
iv. Bootleggers - sell your whiskey to the local taverns.
> Divesting Units is meant to lower your networth in order to get
into range of another player for
the purpose of attacking them.
7. Attack
- if you’re in Los Angeles, you only can attacks someone in this city
and in your net worth range.
- if you want to attack someone in other cities, you have to travel.
How to travel? I’ll explain later.
> When you feel strong and rich enough, you can attack other
mobsters in your range. Be careful,
most gangsters won't let you attack them
without revenge.
**RANGE**
You may only attack other mobsters who have a networth up to 4 times as
high as your own or as low as 1/2 your networth. Mobsters not falling into this
category will be considered "out of range".
*You may revenge attack any mobster that has attacked you regardless of
networth for 24 hours after he/she hits you.*
Type of Attacks
i. Headquarter Attacks
- invade your enemies headquarter and whack his defensive unit. You can
also steal money if you
killed enough of his defensives.
ii. Operative Attacks
- invade your enemies businesses and whack his operatives. His
operatives could be toting weapons of
their own and may be willing to defend
themselves.
iii. Drive-by Attacks
- this attack is sort of like a headquarter invasion, except the enemy
has a harder time killing your
defensive units in the drive-by since they're
driving in vehicles. The more cars you have, the more guys
you can carry on a
drive-by attack.
iv. Jacking Car Attacks
- this attack allows you to sneek up on your rivals headquarters and
steal his cars. The better
your defensives are at stealing, the more cars they
will be able to steal without being caught. You will
need to own cars in order
to use this attack feature.
v. Destroy Transports Attack
- use this attack to take out your opponents transports. Destroying his
planes and ships will decrease
his networth and cause him to pay more to
travel.
vi. Rob Warehouse Attacks
- this attack involves stealing a mobsters
drugs and alcohol from his storage warehouses. The better
your defensives are
at stealing, the more resources they will be able to steal without being
caught.
You will need to own cars in order to use haul away the stolen
resources.
**Revenge Attacks**
> Any time you attack someone, that player has 24 hours to return
the favor regardless of your
networth. Same applies to anyone attacking you.
> You have 24 hours to attack them back regardless of their
networth.
8. Ranks
9. Hit Contracts
> Partly, this is accomplished by not doing any crimes yourself,
instead paying others to do so.
> You can pay anywhere from $100 - $1,000,000 per defensive and
operative unit killed to make
the contract more attractive to potential
killers.
> All money used for hiring assassins is kept in your very own
escrow account until someone fulfills
the contract.
> Members of your cartel are not able to collect on contracts hired
by you. They can still attack
the contracted player but will receive no
contract money.
> When someone takes your contract, the money will move from your
escrow account to their
bank account.
> If nobody completes your contracts, the money in escrow will be
added to your actual worth at the end
of the round.
*Informants* At one point or another you may want to find out who hired
hit contracts on you. For 250 turns, the informant in your city will give you a
list of all the other mobsters who hired those hits.
10. Collect
- to earn money.
- for example, I can use 880 turns so my operatives (smugglers) will sell
coke on the street corners.
11. Purchase
- supplies.
- make sure you buy enough supplies for your defensive & operatives to make them happy.
- weapons.
- equip defensive units with weapons to attack/defend from attacks & operatives.
- equip operatives with weapons to defend from attacks.
- vehicles.
- purchase the vehicles to use in drive-by attacks.
- the more vehicles you have, the more guys you can carry on a drive-by attack.
- transports
- with enough transports to carry your defensive & operatives, you can travel to other cities without have
to pay.
12. Produce
- use turns to
produce speed, whiskey, heroin and coke.
- for example, I can use 700 turns to produce coke through smugglers.
13.
Bank
> Don't
forget to protect part of your money in the bank or you can lose it if somebody
attacks you.
> You can
deposit 15% of your "on hand" cash which costs 15 turns.
> Money in
the bank earns interest daily at midnight.
> Later, in
order to add more money in the bank, you will have to withdraw all your money
and then
deposit 15% of all the cash you've got.
> You can
withdraw it when you need it at anytime for free.
> Although
your money in the bank is relatively safe, there is always the chance that The
Mobster
Game National Banks computers could be hacked by savvy mobsters
breaking through their
security systems.
> A mobster
lucky enough to break the banks security login could easily steal up to 10% of
all the
banked money in whatever city they're located in.
14.
Travel
- for example, you live in LA & you want to travel to London, you
need $485,069 to travel
- but you can simply travel if you have own transports. Free of charge.
15. Search
- to search mobsters or cartels
16. Who’s Online
17. Buy, transfer or earn turns
> Turns are what you use to do everything. Recruiting, attacking,
producing, collecting etc. all require
turns to work. You can purchase from
4000 up to 4 Million turns.
> Upgrades give you the ability to accrue turns at a higher rate
than the standard 20 turns every 5
minutes. Anywhere from 40 turns up to 300
turns every 5 minutes.
> Transaction to purchase turns & upgrades is through Google Checkout.
18. TMG Casino
> Since the poker service is rented from pluginpoker.com and doesn't
belong to TMG, there is no way
for admins to regulate it's use.
> Bets for turns are strictly forbidden by pluginpoker therefor any
wagers made between players is at
their own risk.
> Do not come to the moderators or admins about someone not paying
off a bet.
19. WTF? HELP!
[Reference : themobstergame.com]
No comments:
Post a Comment